添加项目文件。
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51
Epost.Model/ShowMessageModel_M.cs
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51
Epost.Model/ShowMessageModel_M.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Epost.Model
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{
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public class ShowMessageModel_M
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{
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private string block = string.Empty;
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private string area = string.Empty;
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private string way = string.Empty;
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private string color = "010101";
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private string contents = string.Empty;
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private bool islock = false;
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private string controlIp = string.Empty;
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private string address = string.Empty;
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private string qty = "0";
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private string skuinfo = string.Empty;
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private string location = string.Empty;
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private string unit = " ";
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private string wholeunit = string.Empty;
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private int wholeqty = 0;
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private string title = string.Empty;
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private int type = 2;
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private int isTwinkle = 0;
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private string no = "01";
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private string _Uid = string.Empty;
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public string Block { get => block; set => block = value; }
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public string Area { get => area; set => area = value; }
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public string Way { get => way; set => way = value; }
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public string Color { get => color; set => color = value; }
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public string Contents { get => contents; set => contents = value; }
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public bool Islock { get => islock; set => islock = value; }
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public string ControlIp { get => controlIp; set => controlIp = value; }
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public string Address { get => address; set => address = value; }
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public string Skuinfo { get => skuinfo; set => skuinfo = value; }
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public string Location { get => location; set => location = value; }
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public string Unit { get => unit; set => unit = value; }
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public string Wholeunit { get => wholeunit; set => wholeunit = value; }
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public int Wholeqty { get => wholeqty; set => wholeqty = value; }
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public string Title { get => title; set => title = value; }
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public int Type { get => type; set => type = value; }
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public int IsTwinkle { get => isTwinkle; set => isTwinkle = value; }
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public string No { get => no; set => no = value; }
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public string Qty { get => qty; set => qty = value; }
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public string Uid { get => _Uid; set => _Uid = value; }
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}
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}
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