412 lines
12 KiB
JavaScript
412 lines
12 KiB
JavaScript
![]() |
/**
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* @license Highcharts JS v7.0.0 (2018-12-11)
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* Highcharts cylinder module
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*
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* (c) 2010-2018 Kacper Madej
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*
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* License: www.highcharts.com/license
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*/
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'use strict';
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(function (factory) {
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if (typeof module === 'object' && module.exports) {
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module.exports = factory;
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} else if (typeof define === 'function' && define.amd) {
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define(function () {
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return factory;
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});
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} else {
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factory(typeof Highcharts !== 'undefined' ? Highcharts : undefined);
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}
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}(function (Highcharts) {
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(function (H) {
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/* *
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*
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* (c) 2010-2018 Kacper Madej
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*
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* License: www.highcharts.com/license
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*
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* */
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var charts = H.charts,
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color = H.color,
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deg2rad = H.deg2rad,
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perspective = H.perspective,
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seriesType = H.seriesType,
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// Work on H.Renderer instead of H.SVGRenderer for VML support.
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RendererProto = H.Renderer.prototype,
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cuboidPath = RendererProto.cuboidPath,
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cylinderMethods;
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/**
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* The cylinder series type.
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*
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* @requires module:highcharts-3d
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* @requires module:modules/cylinder
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*
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* @private
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* @class
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* @name Highcharts.seriesTypes.cylinder
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*
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* @augments Highcharts.Series
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*/
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seriesType('cylinder', 'column',
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/**
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* A cylinder graph is a variation of a 3d column graph. The cylinder graph
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* features cylindrical points.
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*
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* @sample {highcharts} highcharts/demo/cylinder/
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* Cylinder graph
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*
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* @extends plotOptions.column
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* @since 7.0.0
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* @product highcharts
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* @excluding allAreas, boostThreshold, colorAxis, compare, compareBase
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* @optionparent plotOptions.cylinder
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*/
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{},
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{}, /** @lends Highcharts.seriesTypes.cylinder#pointClass# */ {
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shapeType: 'cylinder'
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});
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/**
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* A `cylinder` series. If the [type](#series.cylinder.type) option is not
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* specified, it is inherited from [chart.type](#chart.type).
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*
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* @extends series,plotOptions.cylinder
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* @since 7.0.0
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* @product highcharts
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* @excluding allAreas, boostThreshold, colorAxis, compare, compareBase
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* @apioption series.cylinder
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*/
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/**
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* An array of data points for the series. For the `cylinder` series type,
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* points can be given in the following ways:
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*
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* 1. An array of numerical values. In this case, the numerical values will be
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* interpreted as `y` options. The `x` values will be automatically
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* calculated, either starting at 0 and incremented by 1, or from
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* `pointStart` and `pointInterval` given in the series options. If the axis
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* has categories, these will be used. Example:
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* ```js
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* data: [0, 5, 3, 5]
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* ```
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*
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* 2. An array of arrays with 2 values. In this case, the values correspond to
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* `x,y`. If the first value is a string, it is applied as the name of the
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* point, and the `x` value is inferred.
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* ```js
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* data: [
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* [0, 0],
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* [1, 8],
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* [2, 9]
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* ]
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* ```
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*
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* 3. An array of objects with named values. The following snippet shows only a
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* few settings, see the complete options set below. If the total number of
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* data points exceeds the series'
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* [turboThreshold](#series.cylinder.turboThreshold), this option is not
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* available.
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*
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* ```js
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* data: [{
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* x: 1,
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* y: 2,
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* name: "Point2",
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* color: "#00FF00"
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* }, {
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* x: 1,
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* y: 4,
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* name: "Point1",
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* color: "#FF00FF"
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* }]
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* ```
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*
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* @sample {highcharts} highcharts/chart/reflow-true/
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* Numerical values
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* @sample {highcharts} highcharts/series/data-array-of-arrays/
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* Arrays of numeric x and y
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* @sample {highcharts} highcharts/series/data-array-of-arrays-datetime/
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* Arrays of datetime x and y
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* @sample {highcharts} highcharts/series/data-array-of-name-value/
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* Arrays of point.name and y
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* @sample {highcharts} highcharts/series/data-array-of-objects/
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* Config objects
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*
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* @type {Array<number|Array<number>|*>}
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* @extends series.column.data
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* @product highcharts highstock
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* @apioption series.cylinder.data
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*/
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// cylinder extends cuboid
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cylinderMethods = H.merge(RendererProto.elements3d.cuboid, {
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parts: ['top', 'bottom', 'front', 'back'],
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pathType: 'cylinder',
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fillSetter: function (fill) {
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this.singleSetterForParts('fill', null, {
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front: fill,
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back: fill,
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top: color(fill).brighten(0.1).get(),
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bottom: color(fill).brighten(-0.1).get()
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});
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// fill for animation getter (#6776)
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this.color = this.fill = fill;
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return this;
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}
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});
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RendererProto.elements3d.cylinder = cylinderMethods;
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RendererProto.cylinder = function (shapeArgs) {
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return this.element3d('cylinder', shapeArgs);
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};
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// Generates paths and zIndexes.
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RendererProto.cylinderPath = function (shapeArgs) {
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var renderer = this,
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chart = charts[renderer.chartIndex],
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// decide zIndexes of parts based on cubiod logic, for consistency.
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cuboidData = cuboidPath.call(renderer, shapeArgs),
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isTopFirst = !cuboidData.isTop,
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isFronFirst = !cuboidData.isFront,
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top = renderer.getCylinderEnd(chart, shapeArgs),
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bottom = renderer.getCylinderEnd(chart, shapeArgs, true);
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return {
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front: renderer.getCylinderFront(top, bottom),
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back: renderer.getCylinderBack(top, bottom),
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top: top,
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bottom: bottom,
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zIndexes: {
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top: isTopFirst ? 3 : 0,
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bottom: isTopFirst ? 0 : 3,
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front: isFronFirst ? 2 : 1,
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back: isFronFirst ? 1 : 2,
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group: cuboidData.zIndexes.group
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}
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};
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};
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// Returns cylinder Front path
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RendererProto.getCylinderFront = function (topPath, bottomPath) {
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var path = topPath.slice(0, topPath.simplified ? 9 : 17);
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path.push('L');
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if (bottomPath.simplified) {
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path = path
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.concat(bottomPath.slice(7, 9))
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.concat(bottomPath.slice(3, 6))
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.concat(bottomPath.slice(0, 3));
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// change 'M' into 'L'
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path[path.length - 3] = 'L';
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} else {
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path.push(
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bottomPath[15], bottomPath[16],
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'C',
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bottomPath[13], bottomPath[14],
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bottomPath[11], bottomPath[12],
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bottomPath[8], bottomPath[9],
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'C',
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bottomPath[6], bottomPath[7],
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bottomPath[4], bottomPath[5],
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bottomPath[1], bottomPath[2]
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);
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}
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path.push('Z');
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return path;
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};
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// Returns cylinder Back path
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RendererProto.getCylinderBack = function (topPath, bottomPath) {
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var path = ['M'];
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if (bottomPath.simplified) {
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path = path.concat(topPath.slice(7, 12));
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// end at start
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path.push(
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'L',
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topPath[1], topPath[2]
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);
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} else {
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path = path.concat(topPath.slice(15));
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}
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path.push('L');
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if (bottomPath.simplified) {
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path = path
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.concat(bottomPath.slice(1, 3))
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.concat(bottomPath.slice(9, 12))
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.concat(bottomPath.slice(6, 9));
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} else {
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path.push(
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bottomPath[29], bottomPath[30],
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'C',
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bottomPath[27], bottomPath[28],
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bottomPath[25], bottomPath[26],
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bottomPath[22], bottomPath[23],
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'C',
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bottomPath[20], bottomPath[21],
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bottomPath[18], bottomPath[19],
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bottomPath[15], bottomPath[16]
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);
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}
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path.push('Z');
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return path;
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};
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// Retruns cylinder path for top or bottom
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RendererProto.getCylinderEnd = function (chart, shapeArgs, isBottom) {
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// A half of the smaller one out of width or depth
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var radius = Math.min(shapeArgs.width, shapeArgs.depth) / 2,
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// Approximated longest diameter
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angleOffset = deg2rad * (chart.options.chart.options3d.beta - 90),
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// Could be top or bottom of the cylinder
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y = shapeArgs.y + (isBottom ? shapeArgs.height : 0),
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// Use cubic Bezier curve to draw a cricle in x,z (y is constant).
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// More math. at spencermortensen.com/articles/bezier-circle/
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c = 0.5519 * radius,
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centerX = shapeArgs.width / 2 + shapeArgs.x,
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centerZ = shapeArgs.depth / 2 + shapeArgs.z,
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// points could be generated in a loop, but readability will plummet
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points = [{ // M - starting point
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x: 0,
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y: y,
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z: radius
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}, { // C1 - control point 1
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x: c,
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y: y,
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z: radius
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}, { // C1 - control point 2
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x: radius,
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y: y,
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z: c
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}, { // C1 - end point
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x: radius,
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y: y,
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z: 0
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}, { // C2 - control point 1
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x: radius,
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y: y,
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z: -c
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}, { // C2 - control point 2
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x: c,
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y: y,
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z: -radius
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}, { // C2 - end point
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x: 0,
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y: y,
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z: -radius
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}, { // C3 - control point 1
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x: -c,
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y: y,
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z: -radius
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}, { // C3 - control point 2
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x: -radius,
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y: y,
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z: -c
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}, { // C3 - end point
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x: -radius,
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y: y,
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z: 0
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}, { // C4 - control point 1
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x: -radius,
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y: y,
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z: c
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}, { // C4 - control point 2
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x: -c,
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y: y,
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z: radius
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}, { // C4 - end point
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x: 0,
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y: y,
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z: radius
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}],
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cosTheta = Math.cos(angleOffset),
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sinTheta = Math.sin(angleOffset),
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perspectivePoints,
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path,
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x, z;
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// rotete to match chart's beta and translate to the shape center
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points.forEach(function (point, i) {
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x = point.x;
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z = point.z;
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// x′ = (x * cosθ − z * sinθ) + centerX
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// z′ = (z * cosθ + x * sinθ) + centerZ
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points[i].x = (x * cosTheta - z * sinTheta) + centerX;
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points[i].z = (z * cosTheta + x * sinTheta) + centerZ;
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});
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perspectivePoints = perspective(points, chart, true);
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// check for sub-pixel curve issue, compare front and back edges
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if (Math.abs(perspectivePoints[3].y - perspectivePoints[9].y) < 2.5) {
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// use simplied shape
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path = this.toLinePath([
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perspectivePoints[0],
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perspectivePoints[3],
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perspectivePoints[6],
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perspectivePoints[9]
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], true);
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path.simplified = true;
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} else {
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// or default curved path to imitate ellipse (2D circle)
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path = this.getCurvedPath(perspectivePoints);
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}
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return path;
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};
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// Returns curved path in format of:
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// [ M, x, y, [C, cp1x, cp2y, cp2x, cp2y, epx, epy]*n_times ]
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// (cp - control point, ep - end point)
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RendererProto.getCurvedPath = function (points) {
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var path = [
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'M',
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points[0].x, points[0].y
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],
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limit = points.length - 2,
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i;
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for (i = 1; i < limit; i += 3) {
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path.push(
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'C',
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points[i].x, points[i].y,
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points[i + 1].x, points[i + 1].y,
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points[i + 2].x, points[i + 2].y
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);
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}
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return path;
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};
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}(Highcharts));
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return (function () {
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}());
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}));
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