500 lines
15 KiB
JavaScript
500 lines
15 KiB
JavaScript
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/**
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* Networkgraph series
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*
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* (c) 2010-2018 Paweł Fus
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*
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* License: www.highcharts.com/license
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*/
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'use strict';
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import H from '../../parts/Globals.js';
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var pick = H.pick;
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H.layouts = {
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'reingold-fruchterman': function (options) {
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this.options = options;
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this.nodes = [];
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this.links = [];
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this.series = [];
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this.box = {
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x: 0,
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y: 0,
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width: 0,
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height: 0
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};
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this.setInitialRendering(true);
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}
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};
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H.extend(
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/**
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* Reingold-Fruchterman algorithm from
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* "Graph Drawing by Force-directed Placement" paper.
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*/
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H.layouts['reingold-fruchterman'].prototype,
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{
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run: function () {
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var layout = this,
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series = this.series,
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options = this.options;
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if (layout.initialRendering) {
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layout.initPositions();
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// Render elements in initial positions:
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series.forEach(function (s) {
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s.render();
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});
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}
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// Algorithm:
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function localLayout() {
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// Barycenter forces:
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layout.applyBarycenterForces();
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// Repulsive forces:
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layout.applyRepulsiveForces();
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// Attractive forces:
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layout.applyAttractiveForces();
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// Limit to the plotting area and cool down:
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layout.applyLimits(layout.temperature);
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// Cool down:
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layout.temperature -= layout.diffTemperature;
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layout.prevSystemTemperature = layout.systemTemperature;
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layout.systemTemperature = layout.getSystemTemperature();
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if (options.enableSimulation) {
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series.forEach(function (s) {
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s.render();
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});
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if (
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layout.maxIterations-- &&
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!layout.isStable()
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) {
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layout.simulation = H.win.requestAnimationFrame(
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localLayout
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);
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} else {
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layout.simulation = false;
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}
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}
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}
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layout.setK();
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layout.resetSimulation(options);
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if (options.enableSimulation) {
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// Animate it:
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layout.simulation = H.win.requestAnimationFrame(localLayout);
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} else {
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// Synchronous rendering:
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while (
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layout.maxIterations-- &&
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!layout.isStable()
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) {
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localLayout();
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}
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series.forEach(function (s) {
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s.render();
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});
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}
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},
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stop: function () {
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if (this.simulation) {
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H.win.cancelAnimationFrame(this.simulation);
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}
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},
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setArea: function (x, y, w, h) {
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this.box = {
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left: x,
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top: y,
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width: w,
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height: h
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};
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},
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setK: function () {
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// Optimal distance between nodes,
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// available space around the node:
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this.k = this.options.linkLength ||
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Math.pow(
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this.box.width * this.box.height / this.nodes.length,
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0.4
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);
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},
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addNodes: function (nodes) {
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nodes.forEach(function (node) {
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if (this.nodes.indexOf(node) === -1) {
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this.nodes.push(node);
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}
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}, this);
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},
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removeNode: function (node) {
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var index = this.nodes.indexOf(node);
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if (index !== -1) {
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this.nodes.splice(index, 1);
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}
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},
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removeLink: function (link) {
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var index = this.links.indexOf(link);
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if (index !== -1) {
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this.links.splice(index, 1);
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}
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},
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addLinks: function (links) {
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links.forEach(function (link) {
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if (this.links.indexOf(link) === -1) {
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this.links.push(link);
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}
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}, this);
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},
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addSeries: function (series) {
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if (this.series.indexOf(series) === -1) {
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this.series.push(series);
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}
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},
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clear: function () {
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this.nodes.length = 0;
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this.links.length = 0;
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this.series.length = 0;
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this.resetSimulation();
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},
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resetSimulation: function () {
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this.forcedStop = false;
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this.systemTemperature = 0;
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this.setMaxIterations();
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this.setTemperature();
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this.setDiffTemperature();
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},
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setMaxIterations: function (maxIterations) {
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this.maxIterations = pick(
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maxIterations,
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this.options.maxIterations
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);
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},
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setTemperature: function () {
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this.temperature = Math.sqrt(this.nodes.length);
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},
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setDiffTemperature: function () {
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this.diffTemperature = this.temperature /
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(this.options.maxIterations + 1);
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},
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setInitialRendering: function (enable) {
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this.initialRendering = enable;
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},
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initPositions: function () {
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var initialPositions = this.options.initialPositions;
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if (H.isFunction(initialPositions)) {
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initialPositions.call(this);
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} else if (initialPositions === 'circle') {
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this.setCircularPositions();
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} else {
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this.setRandomPositions();
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}
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},
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setCircularPositions: function () {
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var box = this.box,
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nodes = this.nodes,
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nodesLength = nodes.length + 1,
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angle = 2 * Math.PI / nodesLength,
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rootNodes = nodes.filter(function (node) {
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return node.linksTo.length === 0;
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}),
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sortedNodes = [];
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function addToNodes(node) {
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node.linksFrom.forEach(function (link) {
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sortedNodes.push(link.toNode);
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addToNodes(link.toNode);
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});
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}
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// Start with identified root nodes an sort the nodes by their
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// hierarchy. In trees, this ensures that branches don't cross
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// eachother.
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rootNodes.forEach(function (rootNode) {
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sortedNodes.push(rootNode);
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addToNodes(rootNode);
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});
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// Cyclic tree, no root node found
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if (!sortedNodes.length) {
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sortedNodes = nodes;
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// Dangling, cyclic trees
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} else {
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nodes.forEach(function (node) {
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if (sortedNodes.indexOf(node) === -1) {
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sortedNodes.push(node);
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}
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});
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}
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// Initial positions are laid out along a small circle, appearing
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// as a cluster in the middle
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sortedNodes.forEach(function (node, index) {
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node.plotX = pick(
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node.plotX,
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box.width / 2 + Math.cos(index * angle)
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);
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node.plotY = pick(
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node.plotY,
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box.height / 2 + Math.sin(index * angle)
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);
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node.dispX = 0;
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node.dispY = 0;
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});
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},
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setRandomPositions: function () {
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var box = this.box,
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nodes = this.nodes,
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nodesLength = nodes.length + 1;
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// Return a repeatable, quasi-random number based on an integer
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// input. For the initial positions
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function unrandom(n) {
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var rand = n * n / Math.PI;
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rand = rand - Math.floor(rand);
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return rand;
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}
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// Initial positions:
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nodes.forEach(
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function (node, index) {
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node.plotX = pick(
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node.plotX,
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box.width * unrandom(index)
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);
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node.plotY = pick(
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node.plotY,
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box.height * unrandom(nodesLength + index)
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);
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node.dispX = 0;
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node.dispY = 0;
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}
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);
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},
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applyBarycenterForces: function () {
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var nodesLength = this.nodes.length,
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gravitationalConstant = this.options.gravitationalConstant,
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cx = 0,
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cy = 0;
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// Calculate center:
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this.nodes.forEach(function (node) {
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cx += node.plotX;
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cy += node.plotY;
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});
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this.barycenter = {
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x: cx,
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y: cy
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};
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// Apply forces:
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this.nodes.forEach(function (node) {
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var degree = node.getDegree(),
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phi = degree * (1 + degree / 2);
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node.dispX = (cx / nodesLength - node.plotX) *
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gravitationalConstant * phi;
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node.dispY = (cy / nodesLength - node.plotY) *
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gravitationalConstant * phi;
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});
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},
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applyRepulsiveForces: function () {
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var layout = this,
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nodes = layout.nodes,
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options = layout.options,
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k = this.k;
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nodes.forEach(function (node) {
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nodes.forEach(function (repNode) {
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var force,
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distanceR,
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distanceXY;
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if (
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// Node can not repulse itself:
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node !== repNode &&
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// Only close nodes affect each other:
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/* layout.getDistR(node, repNode) < 2 * k && */
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// Not dragged:
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!node.fixedPosition
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) {
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distanceXY = layout.getDistXY(node, repNode);
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distanceR = layout.vectorLength(distanceXY);
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if (distanceR !== 0) {
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force = options.repulsiveForce.call(
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layout, distanceR, k
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);
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node.dispX += (distanceXY.x / distanceR) * force;
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node.dispY += (distanceXY.y / distanceR) * force;
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}
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}
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});
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});
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},
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applyAttractiveForces: function () {
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var layout = this,
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links = layout.links,
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options = this.options,
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k = this.k;
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links.forEach(function (link) {
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var distanceXY = layout.getDistXY(
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link.fromNode,
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link.toNode
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),
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distanceR = layout.vectorLength(distanceXY),
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force = options.attractiveForce.call(
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layout, distanceR, k
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);
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if (distanceR !== 0) {
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if (!link.fromNode.fixedPosition) {
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link.fromNode.dispX -= (distanceXY.x / distanceR) *
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force;
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link.fromNode.dispY -= (distanceXY.y / distanceR) *
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force;
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}
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if (!link.toNode.fixedPosition) {
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link.toNode.dispX += (distanceXY.x / distanceR) *
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force;
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link.toNode.dispY += (distanceXY.y / distanceR) *
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force;
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}
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}
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});
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},
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applyLimits: function (temperature) {
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var layout = this,
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options = layout.options,
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nodes = layout.nodes,
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box = layout.box,
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distanceR;
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nodes.forEach(function (node) {
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if (node.fixedPosition) {
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return;
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}
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// Friction:
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node.dispX += options.friction * node.dispX;
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node.dispY += options.friction * node.dispY;
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distanceR = node.temperature = layout.vectorLength({
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x: node.dispX,
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y: node.dispY
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});
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// Place nodes:
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if (distanceR !== 0) {
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node.plotX += node.dispX / distanceR *
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Math.min(Math.abs(node.dispX), temperature);
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node.plotY += node.dispY / distanceR *
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Math.min(Math.abs(node.dispY), temperature);
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}
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/*
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TO DO: Consider elastic collision instead of stopping.
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o' means end position when hitting plotting area edge:
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- "inealstic":
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o
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\
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______
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| o'
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| \
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| \
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- "elastic"/"bounced":
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o
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\
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______
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| ^
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| / \
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|o' \
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*/
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// Limit X-coordinates:
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node.plotX = Math.round(
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Math.max(
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Math.min(
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node.plotX,
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box.width
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),
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box.left
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)
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);
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// Limit Y-coordinates:
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node.plotY = Math.round(
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Math.max(
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Math.min(
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node.plotY,
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box.height
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),
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box.top
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)
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);
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// Reset displacement:
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node.dispX = 0;
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node.dispY = 0;
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});
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},
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isStable: function () {
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return Math.abs(
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this.systemTemperature -
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this.prevSystemTemperature
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) === 0;
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},
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getSystemTemperature: function () {
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return this.nodes.reduce(function (value, node) {
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return value + node.temperature;
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}, 0);
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},
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vectorLength: function (vector) {
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return Math.sqrt(vector.x * vector.x + vector.y * vector.y);
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},
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getDistR: function (nodeA, nodeB) {
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var distance = this.getDistXY(nodeA, nodeB);
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return Math.sqrt(
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distance.x * distance.x +
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distance.y * distance.y
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);
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},
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getDistXY: function (nodeA, nodeB) {
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var xDist = nodeA.plotX - nodeB.plotX,
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yDist = nodeA.plotY - nodeB.plotY;
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return {
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x: xDist,
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y: yDist,
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absX: Math.abs(xDist),
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absY: Math.abs(yDist)
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};
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}
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}
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);
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